Skip to main content

Virtual Summer Games
presented by SpartanNash
July 16

Virtual Summer Games is open to all athletes and Unified partners 8 years of age and older across the state!

What it is

As we continue on our path to returning to activities, the Virtual Summer Games presented by SpartanNash offers competition that can be done from the comfort of your own home or surrounding area.

The Virtual Summer Games is underway now and runs through Friday, July 16 with an online celebration on Tuesday, July 20.

 

How it works

  1. Choose your activities (3 per person): Check out all the athletics, gymnastics, and weightlifting/fitness activities that are available below.
  2. Practice: Practice alone or at a safe distance from others outside of your home. Watch the demonstration videos for tips on how to do your best in each activity.
  3. Compete: Find a time to complete your three activities and record the results. Take some videos and photos of your activities and submit them with your results for a chance to be featured online.
  4. Submit your results: Submit your best score by Friday, July 16 at 11:59 PM. You can either fill out the online form or return your printable results sheet to your local area program. Note: If you are doing a Unified event, be sure to enter the total combined score or time for the athlete and partner.
  5. Join us online here and on the SOMI Facebook and YouTube pages on Tuesday, July 20 at 6:30 PM for the premiere of our Virtual Summer Games Celebration video.

If you need help or don’t have access to a computer, ask your parent, staff person or coach to help.

Check out the Virtual Summer Games FAQ for answers to common questions.

Have other questions or need help submitting your results? Email somiforms@somi.org

Register & Submit Scores

 

Event Training Guides

Check out these 8-week at home training plans to help you prepare for your virtual event!

Athletics Training Guide

Gymnastics Training Guide

Weightlifting Training Guide

 

 

 

Athletics: Running Events

10m Down and Back Cone Weave (traditional only)

Run, walk or wheelchair

  • Set up 10 cones or place markers 1 meter (3 feet) apart from each other
  • Weave in and out of the cones going down and back
  • Record the time it takes to complete the 10m dash/walk/roll from start to finish

50m Dash (traditional only)

Run, walk or wheelchair

  • Set up the 50-meter dash in your yard, sidewalk or any open space. Measure 50 meters (164 feet) from start to finish. If you are unable to use a measuring tape, you can use the measure app on your smart phone, or measure by taking 60 large steps.
  • Record the time it takes to complete the 50m dash from start to finish.

5K (traditional or Unified)

Recommended only for practicing distance runners

  • Map out a 5K course around your neighborhood. You can do this by using an online mapping service, phone app or watch. Record the time it takes to run the course.
  • Traditional: Your result is your time in minutes in seconds.
  • Unified: Your result is the total combined time of both runners in minutes and seconds.

Athletics: Field Events

Standing Long Jump (traditional only)

  • Mark a line on the ground and stand with both feet on the ground and toes on the line. Jump as far as you can in a forward motion, measure the distance from the front of the line to the place where your heels touch. Measure in feet, inches, meters or centimeters.

Softball Throw (traditional only)

Standing or wheelchair

  • Mark a line on the ground and stand behind the line. Take a softball and throw it as far as you can and measure the distance from the front of the line to the place where the ball lands. Measure in feet, inches, meters or centimeters.

Frisbee Throw (traditional only)

  • Mark a line on the ground and stand behind the line. Take a Frisbee and throw it as far as you can and measure the distance from the front of the line to the place the Frisbee lands. Measure in feet, inches, meters or centimeters.

Weightlifting/Fitness

Push-up (traditional or Unified)

  • Record the number of push-ups you can do in a row for the duration of 60 seconds. In order to perform a legal push-up, the athlete must lower their head and upper body to the floor, touch the chest to the floor, and return to the starting position. The athlete's back must remain straight.
  • Participants can compete by doing traditional push-ups as described above, or by doing modified push-ups from their knees or while standing against a wall. Results will be separated by category when registering.
  • If competing in this event as a Unified pair, the athlete will do event for 60 seconds with the partner also doing the event for 60 seconds. Your score submission will be the total combined push-ups between the athlete and partner.

Sit-up (traditional or Unified)

  • Record the number of sit-ups you can do in two minutes. Athlete starts in supine position with knees bent and feet flat on the floor. Athlete keeps arms folded across their chest with hands grasping opposite shoulders. To perform a complete sit-up, an athlete must touch one of their elbows to the thighs or knees. Full sit-up is necessary for it to count.
  • If competing in this event as a Unified pair, the athlete will do event for two minutes with the partner also doing the event for two minutes. Your score submission will be the total combined sit-ups between the athlete and partner.

Air Squat (traditional or Unified)

  • Record the number of air squats you can do in two minutes. Athlete starts in front of a chair or corner of a box with feet shoulder-width apart. Bending at the knee attempting to sit in the chair without sitting and then back up to a standing position is counted as one rep. Score is the total number of air squats you can do in two minutes.
  • If competing in this event as a Unified pair, the athlete will do event for two minutes with the partner also doing the event for two minutes. Your score submission will be the total combined air squats between the athlete and partner.

Gymnastics

Rhythmic Ball & Club Toss (traditional only)

  • With one of your rhythmic apparatus or ball of your choice, toss the ball/club/etc. in the air and catch it as it comes down. Score is the number of times you consecutively complete the activity in a row without dropping the apparatus. Best score out of three tries. Try to toss a little higher after each successful toss.

Scale (traditional only)

  • Stand and lever into a scale (stand on one leg, lift a straight leg behind at a 45 degree angle or higher and hold, count the seconds). Score is the number of seconds the athlete can hold the scale without moving; best score of three tries.

Vault (traditional only)

  • Keep both feet on the ground jump as far as you can and stick (execute a controlled landing with feet together without moving for three seconds). Score is the measure of the distance of your successfully landed jump in meters/feet/inches.

Virtual Summer Games Partners

SpartanNash

Virtual Summer Games Presenting Partner

Delfield

Virtual Summer Games Bronze Medal Sport Partner

MiABLE

Virtual Summer Games Bronze Medal Sport Partner

Mt. Pleasant Area Convention & Visitors Bureau

Virtual Summer Games Closing Ceremony Partner

Virtual Summer Games Team Partners

DTE Foundation

Gun Lake Casino

 

Virtual Summer Games Athlete Partners

Isabella Bank

Knights of Pythias

Olivieri Homes

Pro-Line Asphalt

 

Virtual Summer Games Health Partners

Delta Dental Foundation

DentaQuest

Michigan Dental Association Foundation

Statewide Partners

SpartanNash

Statewide Premier Medallion Partner

Real Estate One Charitable Foundation

Statewide Legend Partner

Amerisure

Statewide Victor Partner

Toyota

Statewide Unified Sports & Victor Partner

Statewide Civic Partners

Law Enforcement Torch Run®

Statewide Civic Partner

Knights of Columbus

Statewide Civic Partner

Wertz Warriors

Statewide Civic Partner

Water Warriors

Statewide Civic Partner